Sprawl
A downloadable game for Windows, macOS, and Linux
This is an entry for Bevy Jam 6. I had some kind of game planned around cellular automata, where you had to build a factory by creating sandspiel or cellpond-style rules. However, implementing the game loop was not my top priority.
What I ended up making is a jank, but functional "isometric" hexagonal 2D tile renderer. The map itself is rendered using a 2D tileset. The tileset is rendered using 3D assets.
Controls:
- Left mouse click: place the selected tile.
- Left mouse dragging: drag the map.
- Right mouse dragging: rotate the map.
You can use the button in the bottom right to change the tile. It's sensitive to where you click the button and to the scrollbar. Up/down changes the tile. Left/right changes the rotation. Arrow keys can also be used here.
Credits:
- Tileset: the hexagon kit from Kenney, with some modifications.
- Camera controller: bevy_editor_cam by Aevyrie, with modifications to add pitch limits.
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